Publishing of video games
65 Belgian companies whose main activity falls under NACE code 5821 have filed annual accounts. Their median solvency is 41.2% for financial year 2024.
Sector medians
Computed by IdonisDistribution across the sector's companies for financial year 2024: a quarter of companies sit below the 1st quartile, half below the median, three quarters below the 3rd quartile.
| Indicator | 1st quartile | Median | 3rd quartile | Companies |
|---|---|---|---|---|
| Solvency | 15.2% | 41.2% | 75.7% | 59 |
| Current ratio | 0.72 | 1.50 | 2.88 | 55 |
| ROE | -12.6% | 13.9% | 43.8% | 45 |
| Equity | 1,884 € | 24,786 € | 124,651 € | 59 |
| Total assets | 19,020 € | 80,484 € | 305,706 € | 59 |
| Net result | −11,102 € | 22 € | 21,482 € | 59 |
| Headcount (avg FTE) | 0.9 | 1.6 | 4.0 | 19 |
Medians computed by Idonis from annual accounts filed with the National Bank, all sizes combined. The same panel is the sector benchmark on every company page. Method
Largest companies: Publishing of video games
Ranked by total assets in the latest filed accounts. This is a size criterion, not an assessment.
| # | Company | Total assets | Revenue | Equity | FTE | Year |
|---|---|---|---|---|---|---|
| 1 | Tacos Production 1170 Watermael-Boitsfort | €8.43m | — | €1.45m | 2.0 | 2025 |
| 2 | BVGC 4141 Sprimont | €6.84m | — | €3.51m | — | 2025 |
| 3 | EDU-Tech 3200 Aarschot | €6.33m | — | −140,421 € | 4.4 | 2025 |
| 4 | Lugus Studios 3500 Hasselt | €2.22m | — | €1.12m | 6.8 | 2025 |
| 5 | Pixnami 3600 Genk | €1.38m | — | 389,455 € | 4.7 | 2025 |
| 6 | Blink Prod 4053 Chaudfontaine | 942,678 € | — | 128,751 € | — | 2025 |
| 7 | Oisoi Studio 9000 Ghent | 914,273 € | — | 447,762 € | 8.8 | 2025 |
| 8 | Hilarious 6120 Ham-sur-Heure-Nalinnes | 909,136 € | — | 108,118 € | 5.7 | 2025 |
| 9 | Alterface Holdings 1300 Wavre | 852,748 € | — | 652,764 € | — | 2025 |
| 10 | Maracas Studio 6000 Charleroi | 767,893 € | — | 94,151 € | 4.4 | 2025 |
| 11 | Funtomata 4650 Herve | 709,777 € | — | 26,042 € | 3.8 | 2025 |
| 12 | Clever Trickster Studio 5100 Namur | 534,933 € | — | 87,222 € | 8.0 | 2024 |
| 13 | Pajama Llama Games 9000 Ghent | 441,005 € | — | 137,204 € | 0.3 | 2025 |
| 14 | TigerLily World of Wonders 2800 Mechelen | 425,160 € | — | −168,842 € | 0.9 | 2025 |
| 15 | Oddshot Games 9000 Ghent | 377,182 € | — | 322,634 € | 2.9 | 2025 |
| 16 | La Case Depart SRL 4987 Stoumont | 376,992 € | — | 194,774 € | — | 2025 |
| 17 | DOTS 4257 Berloz | 343,417 € | — | 77,443 € | 1.0 | 2025 |
| 18 | Pixel Fuel 2650 Edegem | 259,401 € | — | 21,959 € | — | 2025 |
| 19 | Anaxanthia 9100 Sint-Niklaas | 249,273 € | — | 120,588 € | 1.0 | 2025 |
| 20 | Linasa Studios 1840 Londerzeel | 240,624 € | — | 23,988 € | — | 2025 |
“—”: not published. Small companies (micro and abridged accounts) do not have to publish their revenue.
See all 65 companies, full list →
Where are they based?
Municipalities with the most
Related sectors
Frequently asked questions
How many Publishing of video games companies are there in Belgium?
65 Belgian companies whose main activity falls under NACE code 5821 (Publishing of video games) have filed annual accounts with the National Bank.
What is the median solvency in Publishing of video games?
For financial year 2024, median solvency (equity over total assets) is 41.2%. The middle half of companies lies between 15.2% and 75.7% (59 companies).
What is the largest company in Publishing of video games?
By total assets, it is Tacos Production (€8.43m, financial year 2025).
Where are Publishing of video games companies based?
The municipalities with the most: Brussels (4), Ghent (3), Koekelberg (2).
Analyse companies in Publishing of video games
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Open the full file →Active companies (legal entities) that have filed at least one set of annual accounts, based on the Crossroads Bank for Enterprises and the National Bank of Belgium. The sector is the main activity in the register; the municipality is that of the registered office. Data updated on 13 Nov 2026.