Video Games Europe AISBL
6.8 FTEVideo Games Europe reported revenue of €8.31m for the 2023 financial year (annual accounts filed with the NBB on 31 Dec 2024), with 6.8 full-time equivalents.
By total assets for 2023, Video Games Europe ranks among the 200 largest of the 14,735 companies in its sector (NACE 6220) in Belgium that filed accounts for that financial year. Largest companies in the sector →
The score of Video Games Europe shows with a free account.
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- Balance sheet strength
- Liquidity
- Repayment capacity
- Profitability
- Trajectory
- Compliance and register
- Position in its sectorvs peers
- Supplier creditat 30 d
- Borrowing capacityborrowable
- Valuationcentral
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Key figures 2023
Accounts of the company itself (not consolidated).
The full file covers 5 financial years; a free account shows 2. →Deterministic calculation on the filed accounts, no AI. Dispute the score or report an error
Video Games Europe's annual accounts
| 2023 | 2022 | 2018 | 2017 | 2016 | |
|---|---|---|---|---|---|
| Revenue | €8.31m | ||||
| Net result | €1.38m | ||||
| Equity | €3.74m | ||||
| Cash | €1.42m | ||||
| EBITDA | €1.45m | ||||
| Total assets | €9.55m |
Filed annual accounts
- Year ended 31 Dec 2023filed on 31 Dec 2024
- Year ended 31 Dec 2022filed on 26 Dec 2023
- Year ended 31 Dec 2018filed on 16 Nov 2020
- Year ended 31 Dec 2017filed on 30 Apr 2019
- Year ended 31 Dec 2016filed on 23 Jan 2018
Video Games Europe's financial analysis
- Solvency39.2%sector median: 52.8%
- Current ratio
- Net margin
- ROE
- Financial debt / EBITDA
- Interest coverage
- Days sales outstanding (DSO)
Management and control of Video Games Europe
Video Games Europe's publications in the Belgian Gazette
Company number, VAT number and registered office
- Company number (CBE)
- 0478.918.395
- VAT number
- BE0478918395
- Peppol
- Registered · 0208:0478918395 · as of 10 Nov 2026
- Legal form
- AISBL
- Incorporated
- 05 Dec 2002
- Registered office
- 1040 Brussels
- Size
- Micro · 6.8 FTE
- Latest accounts
- 2023 · filed on 31 Dec 2024
- Activity
- Computer consultancy and computer facilities management activities (NACE 62200)
Video Games Europe (AISBL) has been based in Brussels since 2002, active in: computer consultancy and computer facilities management activities. For 2023, it reports revenue of €8.31m, a net profit of €1.38m and equity of €3.74m. With 6.8 full-time equivalents, it is a micro-enterprise by headcount.
Guide: Reading Belgian SME accounts: the five figures that count →
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- Voka Chambre de Commerce et d'Industrie de Flandre Organisation of conventions and trade shows Brussels · balance sheet €9.13m
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Frequently asked questions about Video Games Europe
What is the revenue of Video Games Europe?
According to the 2023 annual accounts filed with the NBB, the revenue of Video Games Europe amounts to 8,309,420 €.
What is the VAT number of Video Games Europe?
In Belgium, the VAT number is the company number prefixed with BE: BE0478918395 for Video Games Europe, if the company is VAT-registered. Its company number (CBE) is 0478.918.395.
Where is the registered office of Video Games Europe?
According to the CBE register, the registered office of Video Games Europe is in 1040 Brussels.
What is the equity of Video Games Europe?
At the close of the 2023 financial year, the equity of Video Games Europe amounts to 3,743,507 €, a solvency of 39.2% of total assets.
How many people work at Video Games Europe?
6.8 full-time equivalents on average according to the 2023 social balance sheet.
Who manages Video Games Europe?
The register lists 15 active mandates at Video Games Europe. Names and roles are in the full file, with the deeds published in the Belgian Gazette.
How large is Video Games Europe within its sector?
By total assets for 2023, Video Games Europe ranks among the 200 largest of the 14,735 companies in its sector (NACE 6220) in Belgium that filed accounts for that financial year.
The full file of Video Games Europe
Directors and mandates, ownership network, Gazette deeds, ten years of accounts and ratios, Excel export, and Idonis's analysis in one question.
Open the full file →